Vytautas Magnus University Research Management System (VDU CRIS)





3. Mokslo žurnalai / Research Journals

Permanent URI for this communityhttps://hdl.handle.net/20.500.12259/261291

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Now showing1 - 5 of 5
  • Item type:Publication,
    Švietimo rinkodara Lietuvos geros mokyklos kontekste
    [Education marketing in Lithuania good school context]
    research article[2016][S4][S007][11]
    Liubertaitė, Agnė
    ;
    Socialinis ugdymas / Social Education, 2016, vol. 42, no. 1, p. 17-27

    The article’s main objective is to Reveal the Mechanisms of good Education Marketing practice at school. This work describes Changes in Schools, which reveals patterns in the changing socioeconomic policy, as well as analysis of Good modeling School in other Countries.

      290  182
  • Item type:Publication,
    Žaidybinimo ir sumaniosios edukacijos sąsajos
    [The interface between gamification and smart education]
    research article[2016][S4][S007][11]
    ;
    Socialinis ugdymas / Social Education, 2016, vol. 44, no. 3, p. 88-98

    Gamification describes the principles of adaptation of the game in education, business and other processes that are relevant to the consumer experience and commitment to dominate in non-traditional contexts. Gamification is a new way of thoughts how game elements can improve systems and engage users; yet continuing the body communication, envirnoment in all this area. Educational games and simulations complexity allows not only the integration of multi-disciplinary skills and competencies, but also strengthens the motivation, increase student involvement in education (learning) and the educational process, provides the possibility of using non-traditional spaces and development of persons to know yourself changing circumstances. It is not substituting previous work, but extends the ideas into creativity and innovative ways of thinking about system development that actually considers the user as a crucial component that needs to be rewarded and motivated. Today, the whole of society in search of active inclusion and motivation. Reserve, faced with the huge life-long learning and intelligent educational challenges. Gamification or game elements in the play as well as support the development of the script, give more opportunities to help educators select the most appropriate scenario to solve complex new knowledge and skills in mastering problems.

      779  343
  • journal article[2018][apžvalginis, informacinis, enciklopedinis) / Article (survey, information, encyclopedic) (S8][S008][3]
    Socialinis ugdymas / Social Education, 2018, vol. 49, no. 2, p. 112-114
      121  76
  • Item type:Publication,
    Social clustering in sustainable environment
    [Socialinė klasterystė tvarioje aplinkoje]
    research article[2019][S4][S007][20]
    ;
    Carlsburg von, Gerd Bodo
    Socialinis ugdymas / Social Education, 2019, vol. 52, no. 2, p. 17-36

    In the article we analyses Social clustering theories, Success stories, indicators and Models of the sustainability Algorithms for Smart Education and Social Partnership. Concepts that are conceptualized in. articles, studies, monographs and research reports of G.-B. von Carlsburg, G. Kvieskienė, V. Kvieska, T. Masson, K. Robinson, V. Targamadzė, E. Celiešienė and etc. associated with Smart Education, Child welfare and Positive socialization. This concept is also widely used in Lithuania for the preparation of national and international strategies, concepts, normative documents and projects between both public and non-governmental organizations. The phenomenon of social clustering development not been analyzed sufficiently and its development has been hampered both in Lithuania and in other countries. By analyzing a Smart Education Scenario, both the scientists and Stakeholders experiment to acquire answers about empowering public, private, research institutions and NGOs for daily networking, social clustering, developing social capital and public welfare. The object of this research is social clustering and Smart Education Interfaces. The Tasks: • Define the features of Smart Education and Clustering. • Analyze the Main Indicators of Smart Education, based on expert interviews, focus group discussions. • To Examine and Define the Principles of Social Clustering. • Create a Social Clustering algorithm and adapting four habits scenarios.

      167  155
  • Item type:Publication,
    Integruotas ugdymas dėstant socialinio ugdymo dalykus
    [Integrated education through social education]
    research article[2019][S4][S007][19]
    Celiešienė, Eglė
    ;
    Socialinis ugdymas / Social Education, 2019, vol. 52, no. 2, p. 72-90

    In the article, the authors aim to substantiate how effectively we can use the subject of education in schools, primarily integrating Economics, Civic Education and Ethics. In the search for effective education for children and young people, we need to invest more in the integration of social education through the dissemination of smart education and positive socialization while still at school. Social action in order to anchor it is often stereotyped, typified and stigmatized, and so acts of social communication are needed and must be accompanied by actions of smart education, social cognition, social awareness and empowerment. Therefore, the social education theories and good practices discussed in this article seek to systematize, integrate methods and tools that enable coping, processing, achieving, creating or obtaining specific outcomes that transform education into meaningful life goals and empathy and social emotional skills.

      503  324