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Type of publication: Straipsnis kitose duomenų bazėse / Article in other databases (S4)
Field of Science: Vadyba / Management (S003)
Author(s): Abromavičius, Edgaras;Čiupaila, Paulius
Title: Vaizdo žaidimų industrijos plėtotė: teorinis aspektas
Other Title: Development of video games industry: theoretical aspect
Is part of: Role of higher education institutions in society: challenges, tendencies and perspectives [elektroninis išteklius] = Aukštųjų mokyklų vaidmuo visuomenėje : iššūkiai, tendencijos ir perspektyvos. Alytus : Alytaus kolegija, 2017, Nr. 1(6)
Extent: p. 14-17
Date: 2017
Keywords: Vaizdo žaidimai;Kūrybinės industrijos;Vaizdo žaidimų kūrimas;Video games;Gaming industry;Video games creation
Abstract: Vaizdo žaidimų industrija tampa svarbesne ir labiau pastebima viešojoje erdvėje. Tai susiję su kūrybinėmis industrijomis, kurioms tenka vis didesnis visuomenės dėmesys, įskaitant verslininkus ir investuotojus. Šiame straipsnyje apžvelgiami pagrindiniai vaizdo žaidimų sampratos ir industrijos aspektai, siekiama atrasti vaizdo žaidimų kūrimo peripetijas ir žanrus, kurie perteikiami vartotojams
An every new technology is a new media and our own sequel. At the present, people have a relatively new technology and new media - video games. Video game is a specific type of digital entertainment, where the player interacts with the digital interfaces, and are faced with different kinds of challenges, depending on the game scenario. The video game developer is a participant in the gaming industry - it can be the whole company or just one person - who actually creates interactive applications. Game development company employ a wide range of the spectrum and the various occupations of people who work together on a video game development studio in order to create every part of the product. The most important task is to reach out to each of components work together by adding them in one game, in order to provide a consistent and immersive gaming experience for the consumer. Game development studios are mostly local companies whose number of employees from five to ten people. In the second decade, they have become one of the biggest media in the world with which users interact every day. Traditional forms of media, such as movies, books, newspapers and TV still plays a big role in our society, but the video game has recently attracted a particular attention. It is important to mention that the video game industry has a relatively short history compared to media industries such as the film industry, which dates back to more than a hundred years. In 1971 has been designed a first video game – “Galaxy” „. The industry is just more than forty years old. Theoretical analysis of video games allows us to make an observation about video games as an exclusive interactive media that uses specific principles of development and publishing aimed at digital products. At the moment, the most popular games are mobile video games. The biggest video game companies that play in the global market spend millions of dollars for their product promotion
Affiliation(s): Ekonomikos ir vadybos fakultetas
Kazimiero Simonavičiaus Universitetas
Vytauto Didžiojo universitetas
Appears in Collections:Universiteto mokslo publikacijos / University Research Publications

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