Please use this identifier to cite or link to this item:https://hdl.handle.net/20.500.12259/52832
Type of publication: research article
Type of publication (PDB): Straipsnis konferencijos medžiagoje Clarivate Analytics Web of Science ar/ir Scopus / Article in Clarivate Analytics Web of Science or Scopus DB conference proceedings (P1a)
Field of Science: Informatika / Informatics (N009);Psichologija / Psychology (S006)
Author(s): Vidugirienė, Aušra;Pranckevičienė, Aistė;Vaškevičius, Egidijus;Tamošiūnaitė, Minija
Title: Investigation on player and virtual environment interaction
Is part of: Augmented and virtual reality : 1st international conference, AVR 2014, Lecce, Italy, September 17-20, 2014: conference proceedings. Switzerland : Springer International Publishing, 2014
Extent: p. 19-34
Date: 2014
Series/Report no.: (Lecture Notes in Computer Science, vol. 24 0302-9743)
Keywords: Virtuali aplinka;Kompiuterinis žaidimas;Žaidėjo emocinės būsenos;Asmenybė;Emocijos;Virtual environment;Computer game;Player’s affective state;Personality;Emotions
ISBN: 9783319139685
Abstract: The paper introduces an investigation on player and virtual environment interaction. A computer game (spaceship navigation through randomly flying asteroids) with different levels of difficulty was created in order to elicit and test human emotions when playing. Emotional responses (excitement, frustration, and engagement/boredom) to the computer game were recorded using Emotiv Epoc device. Spaceship manoeuvring speed and acceleration were included in the investigation as well. Significant relationships between some of the personality traits, emotional reactions and manoeuvring characteristics were found. Emotional responses were significantly increasing when the density of asteroids was increasing. Excitement and frustration signals showed correlations when gaming. Significant increase in manoeuvring speed and acceleration were observed after spaceship and asteroid collision. Positive correlations were found between extraversion and excitement during experiment. The gaming experience and manoeuvring acceleration was strongly negatively related when the difficulty of the game was lower and strongly positively related when it was higher
Internet: https://hdl.handle.net/20.500.12259/52832
Affiliation(s): Psichologijos katedra
Sistemų analizės katedra
Taikomosios informatikos katedra
Vytauto Didžiojo universitetas
Appears in Collections:Universiteto mokslo publikacijos / University Research Publications

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