Primary students’ creativeness development using educational games
Author | Affiliation | |
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LT | ||
Kozlovskaja, Kristina | Šalčininkai region, Deveniškes, Rytas gymnasium, Šalčininkai, Lithuania |
Date |
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2019 |
The article reveals the concept of creativeness development in education-related documents, the factors determining education and its methods, expression of education in primary school learning tools. It analyzes how the use of educational games “ScottieGo” and “Blue-bot” robots can help to develop primary school students’ creativeness. 18 3-4 graders from a Lithuanian Primary School participated in the educational experiment conducted in March - April, 2019. In the educational experiment the attention was drawn towards specifying the following features: raising ideas, implementation of the ideas, ability to solve the arising problems. The method of qualitative content analysis was used to analyze the observation data of the educational experiment. The results of the research showed that the students learnt and were educated via playing, working in a team, created and narrated digital stories. They suggested many innovative and original ideas to solve the arising problems, gained new knowledge and skills in the subjects of world’s in-sight and mathematics, deepened their programming skills.